About a Boy

About a Boy

The Video game “About a Boy” tells the story of a boy in a future time when, following his destiny, he inevitably enters a dark future city where there is no human being in the sense of the word. Each of the game characters represents a group of people in the community. “Miro”, the game’s main character, inherits a visual feature that can see humans based on their animal temperament. The game genre is puzzle point-and-click adventure narrated interactively with the characters and gameplay cores, generally including pathfinding, puzzles, and dialogues.

“About a Boy” immerses players in a narrative-driven journey set in a future city devoid of humanity as we know it. Through the eyes of Miro, a boy with the unique ability to perceive people based on their animal temperaments, players embark on a puzzle point-and-click adventure. This game blends a rich, interactive story with challenging puzzles and dialogues, inviting players to unravel the mysteries of a world where every character embodies different facets of society. Its unique premise and gameplay promise an engaging experience that delves deep into themes of destiny, identity, and the essence of human connections in a seemingly desolate future.

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